The illustrators from the summer 2015 Gallery 6 exhibition "Of Beauties and Beasts" answered some of our questions about their style of illustrating, from where they get their inspiration and more! The exhibit is on view in the Children's Museum of New Hampshire through Sunday, September 6.
Q. Your beasts from Ten Little Beasties are such great combinations of fangs and fur. Did the process of collage allow for some fun experimenting when creating these creatures?
A. Collage is a very forgiving art form and allows for lots of experimentation in any genre, but beasts are particularly fun! There are no limits to fangs, scales and horns!
Q. In what way have your own favorite childhood books influenced you art today?
A. One of my favorite books from my childhood was a 1932 edition of Robert Lewis Stevenson's A Child's Garden of Verses. I found it in a second hand bookstore when I was about ten years old. Second hand bookstores were favorite places for my family to visit. I was first attracted to the book by the wonderful watercolors by Juanita C. Bennett. She was not as well-known as Jessie Wilcox Smith, but I think her work rivaled that well-know artist.
Q. Your illustrations are done in “digital media” but the results look very traditional. What inspired your style of illustration?
A. I'd like to think my illustration style is still evolving! My earliest influences were Marvel comics and MAD magazine. When I started working professionally, I worked as a freelance commercial illustrator; that required me to be a chameleon, adapting my style to many different clients' needs.
When I made the transition to illustrating for children, I concentrated on traditional media like watercolor, acrylics and color pencil. I started working digitally out of necessity. Many of the projects I was working on required speed and flexibility – a digital illustration is easier to edit than an acrylic painting. My earliest digital work looked "computery," but over time I've learned to work in a manner that looks more traditional. I prefer a more traditional look because it allows me to bring in the texture, layers of color, and lively line that I developed during years of working in traditional media. But doing the work digitally allows me to work more quickly and allows for easier editing.
For most pieces, my process includes both digital and traditional techniques. For example, I might do a pencil sketch, scan it, tweak it on the computer, print it out, add shading and texture to the printout using an ink wash, scan it again, and then add color and additional texture on the computer.
Q. Your art features some truly terrifying “Beasts.” Where do you get inspiration for these monsters?
A: Ever since I was a child, I've had a passion for illustration and storytelling, and love drawing monsters and robots! I am inspired by those countless trips to the library as a child, such books by Roald Dahl, Maurice Sendak, Chris Van Allsburg, Lewis Carroll, comics such as Calvin & Hobbes, Peanuts, Disney Adventures, and from Jim Henson movies and shows like Star Trek, Invader Zim, Futurama, Dr Who, Farscape and Stargate.
Q. Your two styles of illustrating, pen and ink and acrylics, are very different from each other. Do you find that one lends itself better to portraying “beauty” or “beasts”?
A. Nearly ALL of my books were done in pen and ink, and watercolor. A few are PENCIL and watercolor. Every few years, I feel the urge to "paint," to stand at an easel and apply gobs of paint to a canvas or board. Often, this desire to paint, coincides with a book illustration project that lends itself nicely to the medium. Edward and The Pirates, for example or Farm Boy's Year. When this "convergence" happens I get out my box of acrylics and I prepare some boards with a mix of white gesso, and Burnt Umber paint. I don't like to paint on a WHITE surface. It is much too stark for me. I prefer to paint on a mid-range tone, that way I can make SOME things darker and then bring the "lights" forward. When all is ready, I begin.
Unfortunately, a three or four year gap between "painting" projects, leaves me rusty, and unsure so it takes a while to get up to speed. Sometimes, by the time the book is finished, I feel that I'm just beginning to get the hang of it! But deadlines must be met! Of the nearly 200 books that I have illustrated, fewer than ten were done with "paint."
Q. Most of your illustrations in the exhibit seem to focus on the “beauty” around us such as family, tradition, friends and even the underwater scene with the sinister looking shark is beautiful! Are there unexpected challenges when it comes to creating scenes of beauty?
A. Thank you for seeing my art in such perspective. Actually my goal of making art for children is to build connections of love, respect, curiosity and understanding between different cultures, and in large, between each individual person - us. I admit, I appreciate all the beauty around us, and perhaps that's why I naturally express how I see them in my paintings, but that is not the reason I make art. For example, the book Swimming with Sharks came to me when I didn’t understand much about sharks. After I read the manuscript, I upgraded my understanding of the universe, and how much we rely on the balance and health of the earth. I turned to passion to express my new ideal. Because I was afraid of sharks as I grew up, then I turned to respect the shark as an equal member of our living environment as a beautiful creature. When I worked on the illustrations for this project, I related these mixed feelings as I tried to communicate with my audience. If I just to create scenes of beauty, I may not have problems. But the trick is how to use beauty to educate my audience with messages so that they will accept, and that is not an easy task.
Q. For people who have never tried to illustrate a children’s book, it might seem like a simple process. But your work goes through many edits and alterations before being finalized. Do you ever find that the process is tiring or is it all a challenge you’ve come to embrace?
A. I think illustrating a picture book is a sort of marathon. It can be a long, difficult process drawing 32 pages, but the format offers an amazing opportunity to tell a visual story. I start all my books knowing that the first round of sketches will probably change dramatically by the time I start the final color artwork. I really enjoy the process of reworking and refining the imagery. Most of my books go through at least 5 rounds of sketches, some initiated by me, some initiated by the editor and art director. My experience with publishers has varied dramatically from book to book. I've had some publishers that gave me almost no feedback beyond "This looks great!", even when I knew my drawings were still far from adequate. In those cases, I've continued to work on improving the sketches on my own, until I was also happy with the results. My favorite way to work, though, is with editors and art directors who can help me hone the imagery, and who offer up creative and clever ways to improve my sketches and make the book stronger. Occasionally I don't agree with their comments (which can be frustrating) but after a day or two of stewing I can usually begin to see where they're coming from and use their ideas as a spring board to improve the illustrations. Even with criticism I think is way off base can be helpful, because it forces me to define which direction the visual story is going, and defend my choices. If I can't defend them, then the pictures really do need to be reworked! So yes, sometimes the editing process can be tiring, but over the years it's something I've come to embrace. If it leads to a better book, it's worth all the effort!
Q. You have such a fun variety of creatures in your illustrations from The Uncrossable Canyon books. I imagine your sketchbook as being filled with drawing experiments. Is the planning/sketching phase the most fun for you or do you prefer working on the final illustration?
A. The planning and sketching phase are really fun to me. For The Uncrossable Canyon series, the author had many fantastic characters written into the story who were fun to design. There were also many other characters that I was able to create myself. There is a lot of brainstorming and experimenting in the process of coming up with characters. For crowd scenes I filled them with some of my favorite animals, including my dog, my favorite monsters and dinosaurs. I even looked at sketchbooks from when I was young and redesigned some of the characters I had created years ago. I have to focus a lot during this phase as I am constantly drawing and revising the characters and also the layout of the final illustration. It’s once I have the drawing down on the final paper that I can start to relax a bit more. When I start to paint, my mind is a little more free and I can listen to music, movies or podcast. So with all this said I would say have no preference as each part of the process is unique and challenging in its own way.
By Amanda Girard, Marketing Intern
“I thought it would be a fun thing for their age,” said Mrs. Weilbrenner, their teacher.
The students definitely thought so. Many of them had visited the Museum before. One girl told me she had been here “like, 40 times!” But for other students, this was their first time experiencing the Children’s Museum. They marveled at the new exhibit outside of the building, Ascent or Descent, laughed as they tried on silly costumes in front of the green screen and launched objects into flight with “Build It, Fly It.”
One thing’s for sure, no one was bored on this field trip.
But focused group visits to the CMNH are not just about exploring the exhibits, though there is plenty of time for that. Part of the group’s time is dedicated to an educational workshop led by Museum educators. The group can pick from fourteen different topics ahead of time to learn about, everything from mask-making to recycling to deep-sea creatures.
Smyth Road Elementary School decided to learn about nocturnal animals from educators Meredith Lamothe and Sarah Terry. The lesson took place in the Deep Sea Classroom, where all sorts of painted sea creatures can be spotted on the walls.
Activities in the lesson included listening to animal sounds and matching them with pictures of nocturnal creatures, learning about animals sense of hearing by concentrating on the sounds around them, and dissecting owl pellets.
The students were especially excited about the owl pellets. Exclaimations of “I got a skull!” and “It’s a hip!” were heard around the room during the activity. They were also given a chart so they could identify the animal bones they had found.
“The kids are always excited because it’s something new and special to them,” Museum educator Meredith Lamothe explained. “Being in school, they are used to having the same teacher and learning setting every day. It’s nice to be able to offer a new and enriching experience that gets students excited about learning.”
In the end, Smyth Road Elementary School left the Museum after a day of learning and a lot of fun!
If you are interested in the Museum’s focused group visits and would like to learn more, please visit this page. To book a visit, please contact Caitlynne Soule at email@example.com or call 603-742-2002.
"What exactly is a 'Maker Faire'?"
We hear that question a lot when we are out and about, talking up our Dover Mini Maker Faire, coming up on Saturday, August 29. It's a deceptively hard question to answer! I usually say things like "It's a place where people who make things, engineer things, craft things, etc. can come together and show off their creativity."
"...So, there aren't any rides?"
Well, no. There aren't any rides. But we think it's just as fun. So to clear up some of the confusion about what visitors to a Maker Faire can expect, here's a handy list of frequently asked questions and our answers.
Q. What exactly is a Maker Faire?
A. Maker Faire is family-friendly festival of innovation, creativity and resourcefulness, and a celebration of the Maker movement. Part science fair, part county fair, and part something entirely new. Maker Faire is an all-ages gathering of tech enthusiasts, crafters, educators, tinkerers, hobbyists, engineers, science clubs, authors, artists, students and commercial exhibitors. All of these “makers” come to Maker Faire to show what they have made and share what they have learned.
Q. How did Maker Faire get started?
A. The Maker movement sparked at the first Maker Faire back in 2006 in the Bay Area. Since then, sponsorship of Maker Faire events from corporations has helped propelled this grassroots movement eastward like wildfire. The original Maker Faire event was held in San Mateo, CA and in 2012 celebrated its seventh annual show with some 800 makers and 110,000 people in attendance. World Maker Faire New York, the other flagship event, has grown in three years to 500+ makers and 55,000 attendees. Detroit, Kansas City, Newcastle (UK), and Tokyo are the home of “featured” Maker Faires (200+ makers).
Q. Why is it called Dover MINI Maker Faire?
A. Across the United States and the world, community-driven, independently organized Mini Maker Faires are now being produced. Dover Mini Maker Faire is independently organized and operated under license from Maker Media, Inc., and is the FIRST Mini Maker Faire in the state of New Hampshire.
Q. Are there rides?
A. No. There aren't any rides like you would see at a regular town fair. BUT, there are a ton of hands on activities and opportunities to explore new things. In addition to all the great Maker tables and demos, we'll be offering an opportunity to help us build a giant Jenga and there will be a grand finale involving coke and mentos "explosions!"
Q. So what exactly will I see at the Faire?
A. You will see lots of tables and booths outside in Henry Law Park with people displaying and demonstrating their creative talents. If you want to learn more about the individual vendors, we've compiled a great list of them over on our makerfairedover.com blog!
Q. How many people can I expect to see there?
A. The first year (2013) we had more than 1,200 people attend (300 of which were kids)!
Q. What does it cost?
A. If you buy tickets online before August 29, tickets cost $10 for anyone over 5 years of age. Kids ages 5 and younger get in for free. You can buy tickets at the door for $12.
Q. Is that all the money I'll spend while at the Faire?
A. If you are just looking around at all the great inventors and trying your hand at the different activities, then yes, that's all you'll spend. There are, however a few vendors who are selling their wares, and of course food will cost you extra. We will also have t-shirts for sale for a reasonable price. But your admission will get you into all areas of the Faire, including the Children's Museum.
Q. I'm a CMNH member. Do I get into the Faire for free?
A. Look for an email from us in early August with a Member discount code.
Q. Will there be food?
A. Yes! We have quite a few vendors who will be selling food.
Q. Can I bring my dog?
A. Yes, you may bring your dog to all outside locations (i.e. Henry Law Park), however with the exception of service animals, dogs are not permitted in the Museum or in One Washington Street Mill. However, for the safety and well being of our four-legged friends, we recommend you leave your pets at home. There will be loud noises, many moveable parts, and large crowds, all of which do not create a safe environment for pets.
Q. Where exactly is the Faire?
A. The Faire takes place in and around the Children's Museum, Henry Law Park, and One Washington Street Mill, which is directly behind the Museum.
Q. Is there parking?
A. Yes! Weekend parking is free throughout the city of Dover, but we suggest:
- Henry Law Avenue in front of the museum
- the River Street lot- Drive past the museum along Washington Street, veer onto Waters Street, then cross the bridge to River Street.
- The Orchard Street lot near the Post Office (accessed via Central Avenue or Chestnut Street)
- The Amtrak lot on Chestnut & Third Streets
- The Third Street lot next to Holy Rosary Credit Union
- The Portland Street lot
- The Library lot on Locust Street (across from the Police Station)
Q. What about handicap parking?
A. There are a few handicap parking spots on Washington Street right next to the museum, as well as in the TD Bank lot across the street.
If you find yourself saying "I have a question and I don't see the answer here," then feel free to email us at firstname.lastname@example.org and we'll do our best to clear things up for you. We hope you can make it to Maker Faire this year!
by Amanda Girard, Marketing Intern
We often hear that children, toddlers in particular, learn best through repetition. An article from Parents MagazineParents Magazine highlights that “while adults crave variety, a toddler needs repeated confirmation that things stay the same.” This may very well explain why your child delights in watching the same movie over and over again or asks for the same story every night at bedtime. And have you ever noticed how repetitive songs like “Old McDonald Had a Farm” and “B-I-N-G-O” are hits with young children? The early love of repetition explains it all.
So what may seem to us as boring or predictable is not only helping toddlers learn, it’s a lot of fun for them too. Knowing what’s going to happen next in the story or song is comforting.
So what does any of this have to do with the Children’s Museum? Many of our exhibits encourage this sort of repetitive learning. Pattern Palace gives kids an opportunity to discover different patterns and predict what colors and shapes come next. Our Pinscreen exhibit allows visitors to see imprints of their hands, faces, etc. over and over again.
Another important element of repetitive learning and the ways younger children learn is the need for variation. The same article from Parents Magazine uses the example that kids may start by simply banging a wooden block on a table and observing the sound it makes. Then, they may hit it harder and see what that does. They could also pick up a plastic hammer and hit the block that way to hear the difference. Though it may seem repetitive to us, to a child it is a new and exciting discovery.
CMNH supports this need for variation with our exhibits as well. The activities in our Muse Studio change every week to fit a new theme chosen by our museum educators. Build It, Fly It also promotes this kind of learning, where visitors can see how the way that they construct and launch different foam creations affects how their inventions fly. Kids get to tinker with their building methods to see what works best.
The Museum as a whole supports both repetitive and variation learning with its programs and exhibits. In general, kids and families can expect the museum to look similar to their last visit, with most of the same exhibits to interact with, providing a sense of comfort and memory for kids. But we work very hard to create an environment where they feel encouraged to explore and experiment in new ways.
So whether your child is in need of the comfort of repetition or the new world of variation, the Children’s Museum has something to offer everyone!
By Amanda Girard, Marketing Intern
Worried about bringing older kids to CMNH with their younger siblings? Afraid they might just stand there moaning, “I’m bored?” The Children’s Museum does offer exhibits and events that older kids can enjoy alongside their younger siblings so that the whole family can have some fun!
“The Muse Studio is a place that caters to all ages,” said Sarah Terry, one of the Museum’s educators. “We make a lot of the crafts open-ended, so you can make them as simple or as complex as you want.” Museum educators come up with new themes every week, like New England books or Super Heroes, and plan craft projects based around that theme.
The Thinkering Lab is another exhibit that encourages guests to create anything they want, no matter how simple or how complex. Here you can build things with LEGOS, design vehicles and tracks, and create ball mazes.
Finally, Mindball is a fun exhibit that many older kids and even adults enjoy! The game is simple: try to stay as relaxed as you can while an electronic headband monitors your brainwaves. See if you can beat your opponent and if you can stay more relaxed. (You could even switch up the game and see who can be the most un-relaxed!)
“A lot of our events are geared towards all ages too,” said Sarah Terry, “like Super Hero Week or our Mini Maker Faire.” If you’re an adult, you probably have great memories of discovering super heroes in comic books, and what better way to introduce your kids to those same super heroes than to take them to Super Hero Week here at the Children’s Museum. Maker Faire (coming up on August 29) is also an event that is for everyone. Some of our Makers this year are as young as 12 or 13 years old and older kids will get a chance to learn more about topics like robotics, engineering, music or art. Maker Faire has a lot to offer everyone.
So, if you are looking to bring the whole family (including older kids) to the Museum, a special program or some of our tried and true exhibits may be a good opportunity to get everyone engaged and involved!
Throughout 2014, the Dover Middle School Art Club collaborated with CMNH Artist-in-Residence Nathan Walker to create two Bike Racks for Henry Law Park in downtown Dover, NH. Made possible by the generous sponsorship of Kennebunk Savings, the bike rack design & completion process has been one of the most fulfilling and exciting projects that Children’s Museum has been involved in since moving to Dover in 2008.
At the beginning of the year, the Art Club – led by Dover Middle School Art teachers Marie Robicheau & Jo-Ann Gardella, met with Walker in his workshop in the lower level of CMNH. Before starting down the path of artistic collaboration, Walker wanted to show the students how he approached design. The students were able to see a large spectrum of Walker’s work in various stages of completion. Many of the sculptures viewed that day had one of Walker’s hallmarks: repurposed materials. From the Volkswagen Beetle hood that forms the back of the Giant Blue Crab in the front of CMNH to the various spiders, jellyfish and insects comprised of gears, hubcaps and Christmas Tree stands, the Art Club saw that their imagination was truly the limit in creating a bicycle rack for families visiting Henry Law Park. Walker also reinforced that the design process, where the eraser can sometimes be used just as much as the pencil, was equally as important as the building process.
The Art Club continued to meet under the guidance of Robicheau & Gardella while the students formed groups that would meet to discuss their ideas and draw up plans for their respective group’s vision for a bike rack. In addition to their design on paper, the groups were also tasked by Walker to create 3-D prototypes and models to better show how their bike rack design would work.
In April, Children’s Museum 0f New Hampshire President Jane Bard, Brendan Markey of Kennebunk Savings, and Walker met with Robicheau, Gardella and the assembled Dover Middle School Art Club as they prepared to pitch their completed ideas to the group.
Though the initial plan was to select one of the team’s ideas to make a single bike rack, Walker liked all of the ideas so much, that the choice was made that two racks would be created with each incorporating pieces of each group’s design ideas.
Three of the teams ideas would be incorporated into becoming the Steampunk Octopus Bike Rack, while two other teams would see their designs overlap to become the State of New Hampshire Bike Rack. After the Art Club members decided on which NH landmarks to include on the state themed rack, CMNH volunteer Barbara Albert got to work painting the finer details. Meanwhile, Nate began work on the foraging, welding, and color experimentation for the large steampunk cephalopod.
In October, the Art Club returned to the Museum with their original prototypes to see the final product of their combined visions. Dover Mayor Karen Weston joined Bard, Walker, the Art Club and their family and friends for the grand unveiling of the first bike rack, Steampunk Octopus, in upper Henry Law Park near the entrance of the museum.
The culmination of almost a year of work and cooperation between Kennebunk Savings Bank, the Dover Middle School Art Club, the Children's Museum of New Hampshire & Artist-In-Residence Nate Walker, the new Steampunk Octopus Bike Rack was unveiled this afternoon in Henry Law Park in front of CMNH! Pictured here with Nate and the Art Club members are CMNH President Jane Bard & Mayor of Dover Karen Weston. #CMNH #BikeRackProject #KennebunkSavingsBank #DoverMiddleSchool #DoverMiddleSchoolArtClub #ArtClub #NateWalker #Steampunk #Octopus #SteampunkOctopus #SeacoastNH #DoverNH #NewHampshire
A video posted by Children's Museum of NH (@childrensmuseumofnh) on Oct 2, 2014 at 2:15pm PDT
January in New Hampshire isn’t the best weather for families to ride their bikes, but we look forward to a few months from now when families visiting Henry Law Park will have two highly creative options for storing their bicycle while they visit the park, museum, stage, pool, river walk, picnic areas and playground.
We thank the incredibly imaginative and skilled members of the Dover Middle School Art Club, their teachers and mentors Marie Robicheau & Jo-Ann Gardella, the generous support of Kennebunk Savings – without which, this project would not have been possible – and, of course, Nate Walker, who took the inventive visions of the Club and made them a reality.B-r-r-r-r-r-r! See you all – and your bikes – in a few more months!